I have been working on this section for a little bit now, have been having a little difficulty in achieving the breaking of glass. But finally i have been able to achieve what i wanted using cloth dynamics. Here is how it looks like. There is much work to be done on the details, but as of now, i think it is working really well.
Dynamics and more
Exercise 7: Particles and dynamics.
This exercise involves the creation of particles and effect them using the particle effectors. I saw Physalia making the use of an electromagnet to move some light wight balls in midair. This was my inspiration for this exercise. Hope you enjoy it.
The screenshot of the scene file.
Here is a screenshot from the video.
.jpg)
This exercise involves the creation of particles and effect them using the particle effectors. I saw Physalia making the use of an electromagnet to move some light wight balls in midair. This was my inspiration for this exercise. Hope you enjoy it.
The screenshot of the scene file.
Here is a screenshot from the video.
.jpg)
Rig Test for Fish
Here is a quick rig I did for the fish in the PSA. I think it works really nicely. I used the character module in cinema to get the initial skeleton for the rig and then tweaked it afterwards.
Models
We just got done with the modeling for the PSA. The video above is an overview of what the models look like. I think that it could be textured and lighted a lot better. Even the modeling of some of these could be made better. And thats what i will be working on in the next few weeks.
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